Project structure – where things go?
Aery32 Software Framework provides a complete project structure to start
AVR32 development right away. You just start coding and adding your files.
The default project directory structure looks like this:
projectname/
aery32/
...
board.cpp
board.h
main.cpp
Makefile
settings.h
It is intended that you work under the root directory most of the time as
that is the place where you keep adding your .c, .cpp and .h source files.
Notice that Aery32 Framework is a C/C++ framework and thus you can write
your code in both C and C++. Just put the C code in .c files and C++ code
in .cpp files.
The following subsections define each part of the default project structure
in alphabetic order as they are listed above.
Aery32 library, aery32/
The directory called aery32/ contains the source files of the Aery32
library. The archive of the library (.a file) appears in this directory after
the first compile process. The aery32/ subdirectory within the aery32/
contains the header files of the library. Additionally, linker scripts,
which are essential files to define the MCU memory structure are kept under
this directory. Take a look at the ldscripts/ subdirectory if you are
curious.
Note
Although you can, you should not need to hassle with any file under this
directory.
Main source file, main.cpp
The main.cpp source file contains the default main function where to
start building your project. First the board.h header file has been
included. This file includes your application specific function prototypes,
which are defined in board.cpp. For your convenience a small
board::init() function is provided by default. This function is called
within the main function at line 15 and is the first function call.
The second function call before the empty main loop sets the LED pin high.
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24 | #include <aery32/all.h>
#include "board.h"
using namespace aery;
#define LED AVR32_PIN_PC04
int main(void)
{
/*
* Put your application initialization sequence here. The default
* board initializer defines the LED pin as output and sets the CPU
* clock speed to 66 MHz.
*/
board::init();
gpio_set_pin_high(LED);
for(;;) {
/* Put your application code here */
}
return 0;
}
|
Board specific functions, board.h and .cpp
All board specific functions and macro definitions should be placed in
board.h header file. A macro definition is for example the following pin
declaration
#define LED AVR32_PIN_PC04
By doing this you don’t need to remember which pin the LED was connected when
you want to switch it on. So instead of using this
aery::gpio_set_pin_high(AVR32_PIN_PC04);
you can use this
aery::gpio_set_pin_high(LED);
It’s intended that you define all your board related functions in board.h
and then implement those in board.cpp. Example programs
coming with the framework are built in one file with the main function in
purpose, but when used in real application those should be refactored into
board.h and .cpp. For example, consider that you had a device which to
communicate via SPI. To take an advance of the board abstraction you could
write the following board specific function in board.h
inline uint8_t board::write_to_device(uint8_t byte)
{
return aery::spi_transmit(spi0, 2, byte);
}
See how the above function abstracts which SPI peripheral number and slave
select your device is connected.
Default board initializer
The default board initializer function, board::init(), can be found from
the board.cpp source file. The prototype of this function is declared
in board.h.
Here’s what it basicly does by default
- Sets all GPIO pins inputs
- Defines LED pin as output
- Starts the external oscillator OCS0
- Sets the chip’s master (or main) clock frequency to its maximum,
which is 66 MHz
If you like to change the master clock frequency or want to change the way
how the board is initialized, board::init() is the place where to do it.
Note
All board related functions should use a namespace board to not
introduce any name collision with other functions added into the project.
Build system, Makefile
Makefile contains all the make recipes for compiling the project and uploading
the compiled binary to the board. See more detailed instructions
from the build system section.
Note
Generally Makefiles don’t have a file postfix like .cpp and it’s
a common practice to start its name with capital M.
Project wide settings, settings.h
This file is provided to GCC via -include allowing you to set project
wide global setting definitions. Aery32 Framework is also aware of these
definitions. For example, to get the delay functions work properly you have
to define the correct CPU frequency, F_CPU, in this file:
#define F_OSC0 12000000UL
#define F_OSC1 16000000UL
#define F_CPU 66000000UL
Note
If you choose to change the board CPU frequency, make sure to redefine
these or otherwise delay functions won’t work as expected.